AI Insights · Timothy · October 2025
Top 5 Anime Games on iOS in Latin America, Q3 2025
Explore the performance of the top 5 anime games on iOS in Latin America during Q3 2025, with insights on downloads, revenue, and active users.
In the third quarter of 2025, anime games gained significant traction on the iOS platform in Latin America. Here's a look at the performance of the top five anime games based on data from Sensor Tower.
HAIKYU!! FLY HIGH saw a strong start with weekly downloads peaking at around 125K in late July. However, there was a consistent decline, ending the quarter at about 2.6K. Revenue followed a similar trend, starting at $20K and decreasing to approximately $2.4K. Active users mirrored these trends, dropping from 102K to about 8.8K.
DRAGON BALL GEKISHIN SQUADRA launched mid-September with initial downloads of 101K, which tapered to 11.6K by the end of the month. Revenue increased from $1.2K to $3.3K before settling at $2K. Active users began at 65K and decreased to 12K.
DRAGON BALL LEGENDS maintained steady downloads averaging around 6K weekly, with a slight dip toward the end of September. Revenue fluctuated, peaking at $43.5K early in July, then declining to $5.4K by quarter's end. Active users showed a gradual decline from 87K to 53K.
Solo Leveling:Arise experienced consistent downloads, averaging around 5K per week. Revenue remained stable, fluctuating between $2.7K and $4.6K. Active users hovered around 30K, showing slight variations throughout the quarter.
Umamusume: Pretty Derby began with 6.8K downloads, which dwindled to 1.4K by September's end. Revenue peaked at $35.9K in mid-July, then tapered off to $1.6K. Active users increased initially to 21K and gradually decreased to 13.7K.
These metrics highlight the dynamic nature of the anime gaming market in Latin America. For more detailed insights, visit Sensor Tower.